Posts tagged with ‘storytelling’

  • Quotes

    Quote 1

    But what if the medium is the message?

    But what if the medium is the message?

    In the third grade, we loved The Hobbit so much we wanted to live in it. And after school, screwing around in the arroyos that sliced through our SoCal neighborhood, we did, projecting Mirkwood and the Misty Mountains onto a landscape of sandstone cliffs and chaparral. Today's technoculture mavens -- Las Vegas hotel architects, interactive game designers, virtual reality gearheads -- want to engineer a similar sense of immersion: the peculiar feeling that you have passed from this world into...
  • Quotes

    Quote 5

    Terminal. What other journey, you might ask, begins at the end?

    Terminal. What other journey, you might ask, begins at the end?

    In the third grade, we loved The Hobbit so much we wanted to live in it. And after school, screwing around in the arroyos that sliced through our SoCal neighborhood, we did, projecting Mirkwood and the Misty Mountains onto a landscape of sandstone cliffs and chaparral. Today's technoculture mavens -- Las Vegas hotel architects, interactive game designers, virtual reality gearheads -- want to engineer a similar sense of immersion: the peculiar feeling that you have passed from this world into...
  • Quotes

    Quote 3

    “Messages from beyond” are forms of information, and information is a trickster

    “Messages from beyond” are forms of information, and information is a trickster

    In the third grade, we loved The Hobbit so much we wanted to live in it. And after school, screwing around in the arroyos that sliced through our SoCal neighborhood, we did, projecting Mirkwood and the Misty Mountains onto a landscape of sandstone cliffs and chaparral. Today's technoculture mavens -- Las Vegas hotel architects, interactive game designers, virtual reality gearheads -- want to engineer a similar sense of immersion: the peculiar feeling that you have passed from this world into...
  • Technoculture
    5 min

    Into the Myst

    Myst: The Miller Brothers' Virtual Tale

    Myst: The Miller Brothers' Virtual Tale

    In the third grade, we loved The Hobbit so much we wanted to live in it. And after school, screwing around in the arroyos that sliced through our SoCal neighborhood, we did, projecting Mirkwood and the Misty Mountains onto a landscape of sandstone cliffs and chaparral. Today's technoculture mavens -- Las Vegas hotel architects, interactive game designers, virtual reality gearheads -- want to engineer a similar sense of immersion: the peculiar feeling that you have passed from this world into...
  • Articles and Essays
    19 min

    The Gods of the Funny Books

    An Interview with Neil Gaiman and Rachel Pollack

    An Interview with Neil Gaiman and Rachel Pollack

    In the third grade, we loved The Hobbit so much we wanted to live in it. And after school, screwing around in the arroyos that sliced through our SoCal neighborhood, we did, projecting Mirkwood and the Misty Mountains onto a landscape of sandstone cliffs and chaparral. Today's technoculture mavens -- Las Vegas hotel architects, interactive game designers, virtual reality gearheads -- want to engineer a similar sense of immersion: the peculiar feeling that you have passed from this world into...
  • Quotes

    Quote 2

    There is a difference between psychedelic experiences and psychedelic people

    There is a difference between psychedelic experiences and psychedelic people

    In the third grade, we loved The Hobbit so much we wanted to live in it. And after school, screwing around in the arroyos that sliced through our SoCal neighborhood, we did, projecting Mirkwood and the Misty Mountains onto a landscape of sandstone cliffs and chaparral. Today's technoculture mavens -- Las Vegas hotel architects, interactive game designers, virtual reality gearheads -- want to engineer a similar sense of immersion: the peculiar feeling that you have passed from this world into...
  • Quotes

    Quote 4

    It is too close, too far-out, its sacred transmissions too muddled with the scandalous grit of its concrete historical unfoldment

    It is too close, too far-out, its sacred transmissions too muddled with the scandalous grit of its concrete historical unfoldment

    In the third grade, we loved The Hobbit so much we wanted to live in it. And after school, screwing around in the arroyos that sliced through our SoCal neighborhood, we did, projecting Mirkwood and the Misty Mountains onto a landscape of sandstone cliffs and chaparral. Today's technoculture mavens -- Las Vegas hotel architects, interactive game designers, virtual reality gearheads -- want to engineer a similar sense of immersion: the peculiar feeling that you have passed from this world into...